Changelog

To download the full PDF of the rulebook, click here.

March 14th, 2025

  • Slightly cleaned up this section on combat.

  • Added missing sub-layers to layer E regarding power/life modification orders (sorry).

  • Moved siegeable to Functional Subtypes and reorganized this section.

  • Cleaned up the language consistency for double-faced cards.

  • Other minor fixes...

March 5th, 2025

  • Added comprehensive typing list in the Glossary.

  • Added keywords and counters new to HVN: Siegeable, Kindle, as keywords and Wither as a new functional counter.

    • Siegeable has required that some sections of the rulebook including On Hit, On Kill, Dies/Destroy, Cleave, and other combat-based rules to be modified to be inclusive of domains as attackable objects while not being considered units.

  • Added section on double-faced cards and the player action transform.

  • Modifed rules regarding setting stat characteristics: If an effect sets a value that the object previously did not have, such as setting a champion's power to 3, the effect will concurrently "give" that object stat which is set to a default of 0 for as long as that effect applies.

  • Slightly expanded public vs private information concerning previously-public or previously-private information and play permissions.

  • Clarified damage events from the perspective of damage sources.

  • Clarified Opportunity context in the Materialize phase

  • Updated typing and characteristics of triggers to inherit those of their sources. This is important for Strategem triggers vs Spellshroud and other similar cases. The definition of Spellshroud has been updated accordingly.

  • Updated Format Conventions regarding draft to match the TRG (and fixed a minor duplicated numbered list bug)

  • Cleaned up the section regarding the intent, now should read as intended.

  • Fixed bug in logic regarding leveling/playing champion requirements (now explicitly have to satisfy legal conditions).

  • Expanded "discrete events" regarding drawing cards to other similar classes of deck interaction, e.g. banishing, putting into graveyard, etc.

February 7th, 2025

  • Slightly modified rules regarding steps for play methods. There is now a second mode selection step during reserve cost payment in the case of payment method either modifying or adding additional modes or selections. This is essentially a "hotfix" for Imbue.

February 3rd, 2025

December 4th, 2024

  • Added clause to Preserve mechanic: You can return a Preserved card if you are given an option or opportunity to materialize, regardless if you have something to materialize (e.g. your material deck only consists of Preserved cards or a non-regalia card is underneath Quicksilver Grail. You would not have to reveal the card that was underneath Grail except for during the end of game procedures.

  • Added clause regarding multiple retaliating units and order of damage assignment. Additional rule set regarding a "killing blow" rule where only the unit inflicting lethal damage will trigger its On Kill ability. Subsequent units after the "lethal" unit can still trigger On Hit abilities if the damage dealt is in excess.

  • Corrected previous addendum to mode and target selection regarding In-line restriction abilities.

  • Fixed consistencies regarding On Attack triggers.

  • Shifted obedience clause on Intercept in the ability definitions rather than under obedience definitions for clarity.

  • Various fixes, QOL improvements (such as download link at the top of this page)

October 17th, 2024

  • Various fixes

  • Explicit addition of In-line vs Static Restriction Abilities and mode/target selection regarding these effects on the Effects Stack.

October 8th, 2024

  • Updated rulebook for Mortal Ambition release

  • Clarified rules for information across zones and last-known information

    • Expanded section and added in dedicated page to detailing tracking of card and object information across zones: Card and Object Information

    • Functional change to Dusklight Communion (now the effect will apply and persist even if Dusklight Communion leaves the field)

September 23rd, 2024

  • Miscelaneous clarifications and fixes. No functional changes.

    • Cost payment order codified (such as the interaction between Powercell tokens, Cordelia, and payment for Overlord)

    • "Up to X" wording includes other similar wordings for optional targeting requirements in resolution.

    • Clarification on default opportunity after activations and materializations.

    • Clarified what happens if an attack card is activated during active combat (it fizzles)

    • And that a resolved attack card must choose a valid target (can't opt to not pick and let it fizzle)

    • State checks will test for loss/win conditions first (now explicit)

August 27th, 2024

  • Clarified Timestamp rules for cards in champion lineage.

  • Slightly clarified negate wording

  • Added clarified language on permission-based clauses (e.g. "you may") to Resolution page

August 23rd, 2024

  • Sacrificing an object counts as the object being destroyed (mainly to ensure intended interaction between sacrifice and Preserve)

  • Slightly expanded wording of negated zone destination rules

August 22nd, 2024

  • Cleaned up Special Game Actions section (Drawing cards removed, rules text of cards excludes special game actions. This is mostly out of consideration for the Eternal Magistrate interaction on turn 1 for Spirit champions.)

  • Modified negation rules (negating will send things to the graveyard by default, but if the resolution of a negated card were to change the zone it would be placed in, negating will send it to the same place it would have gone upon resolution)

  • Cleaned up section on Searching and Finding with respect to failure to find among public cards

  • Reconciled language on Enlighten counters across various sections on the rulebook

  • Fixed On Hit being unclear with regards to combat damage sources (applies to retaliation as well)

  • Adjusted negative LV rules (split cases for when negative values don't apply.)

  • Clarified Brew ruling for additional activation costs

  • Cleaned up Ending the Game section

July 31st, 2024

  • Added leveling clause (rule #8) to Champions

  • Corrected language around default power stats of Champions

  • Slightly modified language in Triggered Abilities for clarity

  • Expanded Naming section for clarity in consideration of cards like Nia

July 9th, 2024

  • Cleaned up inconsistency between verbiage in Attack Declarations and Retaliation Step for opportunity and timing for resolving effects

  • (Re)Added hindered

  • Brew rules are now more explicit

July 1st, 2024

  • Slightly changed language in Champion Types to make rules clearer

  • Enlighten counters have been changed from an innate champion ability to an ability of the enlighten counters themselves. Therefore, champions can still draw cards through enlighten counters under effects such as Caliburn's

  • Expanded section on Play Timings with a section on Special Permissions that describe explicitly when and how players can play cards when instructed to do so or when they are given special permissions (Quicksilver Grail, Beseech, Naia, etc.)

June 28th, 2024

  • Various bugfixes/clarity changes

  • Sacrifice now correctly specifies that you can only sacrifice things you control

  • Added negative values clause for LV

May 31st, 2024

  • Slightly reworded Materialize phase to clarify when/if Opportunity is given. No functional changes

  • Clarified copies being activations/materializations themselves

May 17th, 2024 (MRC Launch)

  • Reorganized and realphabetized Glossary and Game Terms

  • Broadened language around discarding (any zone can be discarded from, the hand is default)

  • Reworked properties section. Intrinsic properties has been relabeled to Card Characteristics and is now its own section under General Rules.

  • Reworked section on Properties and States to be more explicit/straightforward

  • Added note on copying object activations

  • Fixed card types only specifying activation at slow speed (playing at slow speed is default)

  • Vigor is now a triggered ability instead of being part of the turn-based actions during End Step procedures, in line with the intended triggered effect of Agility. This also means that Vigor is no longer redundant. End Phase steps have been adjusted accordingly

  • Updated Sideboard rules.

April 28th, 2024

  • Imported rule book (v1.0.23) from the original document to GitBook for soft launch

  • Polished wording, fixed various typos, and restructured the rulebook


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