> For the complete documentation index, see [llms.txt](https://rules.gatcg.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://rules.gatcg.com/game-mechanics/game-mechanics-abilities/abilities-resolving-triggered-and-activated-abilities.md).

# Abilities - Resolving Triggered and Activated Abilities

#### General Rules:

1. Resolving activated or triggered abilities follow much of the same rules as [resolving cards](/game-mechanics/game-mechanics-playing-cards/playing-cards-resolution.md), except for how an ability's source is tracked. When an ability is activated or triggered, it resolves in a discrete, instanced timing, unlike static abilities that generate continuous effects.
   1. Rules largely follow and abide by the same as those described in [Resolution: General Rules #1 through 6](/game-mechanics/game-mechanics-playing-cards/playing-cards-resolution.md#general-rules), as well as for [Resolution: Checking Resolution](/game-mechanics/game-mechanics-playing-cards/playing-cards-resolution.md#checking-resolution) 1.b through 1.d. Mentions in these sections regarding card activations should be considered to apply to abilities within the context here.
   2. Activated and triggered abilities will reference a source, similar to how activations/materializations/bestowments reference their source card on the Effects Stack. This source is not moved to the Effects Stack, but it is separately tracked based on either the source card or, if it was an object, the source object from which the ability was triggered or activated.
      1. If the ability was activated or triggered from an object or card, the [last-known information](/game-mechanics/game-mechanics-card-and-object-information.md#last-known-information) of that card/object can be used (according to the rules therein).


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