# Special Game Actions and Turn-based Actions

#### General Rules:

1. Special and turn-based game actions are events that either a player takes or which the game will perform that cannot be responded to by any players in any circumstances.
2. No players are considered the source for turn-based actions.
3. Opportunity is never given nor are players able to obtain Opportunity during special and turn-based actions being completed.
4. Special game actions are excluded from modifications to game rules by rules text of cards and effects.

{% hint style="warning" %} <img src="https://ga-index-public.s3.us-west-2.amazonaws.com/cards/eternal-magistrate-mrc.jpg" alt="" data-size="original">

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E.g., Eternal Magistrate can't prevent Lv 0 Spirit champions from being placed onto the field during a player's first turn as this is a special game action.
{% endhint %}

**Special game actions:**

* Putting into play a Level 0 champion at the start of the game. This also does not count as a materialization.
* Player concession
* Loading cards using the Aethercalling ability.
* Pre-game actions

**Turn-based actions:**

* Waking up objects as part of the Wake Up phase
* Players returning cards from their memory to their hands as part of recollection
* Players drawing a card as they enter the draw phase.
* Damage being dealt simultaneously during the damage step of the combat phase.
* Putting charge counters on cards with On Charge abilities during recollection.
* Declaring retaliating units during the Retaliation Step of combat.
* During the end phase:
  * Removal of temporary marked damage
  * Ending end-of-turn effects ("until end of turn, this turn, as your turn ends," etc.)
  * Discarding down to imposed hand size limits.


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