Special Game Actions and Turn-based Actions
Last updated
Last updated
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Special and turn-based game actions are events that either a player takes or which the game will perform that cannot be responded to by any players in any circumstances.
No players are considered the source for turn-based actions.
Opportunity is never given nor are players able to obtain Opportunity during special and turn-based actions being completed.
Special game actions are excluded from modifications to game rules by rules text of cards and effects.
E.g. Eternal Magistrate can't prevent Lv 0 Spirit champions from being placed onto the field during a player's first turn as this is a special game action.
Special game actions:
Putting into play a Level 0 champion at the start of the game. This also does not count as a materialization.
Player concession
Turn-based actions:
Waking up objects as part of the Wake Up phase
Players returning cards from their memory to their hands as part of recollection
Players drawing a card as they enter the draw phase.
Damage being dealt simultaneously during the damage step of the combat phase.