Special Game Actions and Turn-based Actions

Special and turn-based game actions are events that either a player takes or which the game will perform that cannot be responded to by any players in any circumstances.

No players are considered the source for turn-based actions.

Opportunity is never given nor are players able to obtain Opportunity during special and turn-based actions being completed.

Special game actions are excluded from modifications to game rules by rules text of cards and effects.

E.g. Eternal Magistrate can't prevent Lv 0 Spirit champions from being placed onto the field during a player's first turn as this is a special game action.

Special game actions:

  • Putting into play a Level 0 champion at the start of the game. This also does not count as a materialization.

  • Player concession

  • During the end phase:

    • Removal of temporary marked damage

    • Ending end-of-turn effects ("until end of turn, this turn, as your turn ends," etc.)

    • Discarding down to imposed hand size limits.

Turn-based actions:

  • Waking up objects as part of the Wake Up phase

  • Players returning cards from their memory to their hands as part of recollection

  • Players drawing a card as they enter the draw phase.

  • Damage being dealt simultaneously during the damage step of the combat phase.

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