Special Game Actions and Turn-based Actions
Special and turn-based game actions are events that either a player takes or which the game will perform that cannot be responded to by any players in any circumstances.
No players are considered the source for turn-based actions.
Opportunity is never given nor are players able to obtain Opportunity during special and turn-based actions being completed.
Special game actions are excluded from modifications to game rules by rules text of cards and effects.
E.g., Eternal Magistrate can't prevent Lv 0 Spirit champions from being placed onto the field during a player's first turn as this is a special game action.
Special game actions:
Putting into play a Level 0 champion at the start of the game. This also does not count as a materialization.
Player concession
During the end phase:
Removal of temporary marked damage
Ending end-of-turn effects ("until end of turn, this turn, as your turn ends," etc.)
Discarding down to imposed hand size limits.
Loading cards using the Aethercalling ability.
Pre-game actions
Turn-based actions:
Waking up objects as part of the Wake Up phase
Players returning cards from their memory to their hands as part of recollection
Players drawing a card as they enter the draw phase.
Damage being dealt simultaneously during the damage step of the combat phase.
Putting charge counters on cards with On Charge abilities during recollection.
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