# Playing Cards - Bestowing Boons

#### General Rules:

1. In bestowing a Boon card, a player pays the reserve and any additional costs of the boon card and put its onto the Effects Stack. It is timestamped according to when it entered the effects stack. After it is bestowed, it is returned to the Pantheon zone face up.
2. After a player resolves the bestowment of a boon, that players gains that boon.&#x20;
3. Bestowing a boon card has the following steps in order: Announcing Bestowment, Checking Elements, Declaring Costs, Selecting Modes, Declaring Targets, Checking Legality, Calculating Reserve Costs, Paying Costs, and Bestowment.
4. Bestowing a boon follows the same initial steps as listed in Card Activation Steps 1.1 through 1.5, with the exception that the card is announced for bestowment rather than activation, and then follows with 3.1:

**3.1 Checking Legality**: The game performs a legality check for bestowment and, if any part of the bestowment is not legal, the bestowment is canceled, and the game will revert to the point before the boon bestowment was declared. No action will be considered to have been taken nor will event triggers generated.&#x20;

1. Players must meet element requirements for bestowing boons the same way they would need to meet these requirements for card activations.
2. Some boons apply additional restrictions, such as Level Locked or Class Locked as part of the requirement to bestow that boon. These restrictions must be met in order to bestow the boon.

**3.2 Calculating Reserve Cost**: Next, the player calculates the reserve cost of the card with the following steps:

1. First, the starting reserve cost of the card is determined.
2. Second, effects that set a reserve cost are applied.
3. Third, effects that add or subtract to or from the reserve cost are applied simultaneously.
4. Fourth, effects that remove reserve costs are applied. This would cause the reserve cost to become 0. Effects can’t cause the memory cost to be less than 0.

**3.3 Paying Costs**: Next, the player pays the reserve cost and any additional or alternative costs of the card. If the costs cannot be paid, then the bestowment is illegal and the game state is reversed before the bestowment was initiated.

1. Costs may be paid through replacement effects.

**3.4 Bestowment**: Then, the card is considered bestowed and it enters the Effects Stack. The card bestowment is placed at the top-most index of the Effects Stack (following first-in-last-out resolution ordering). Any additional instances beyond the originally instanced materialization are given the "copy" property.

1. Only boons in the Pantheon zone may be bestowed.
2. Players can't have Opportunity while a boon is being bestowed (they may not activate or materialize cards, and can't activate abilities).
3. After a boon is bestowed, it is placed in the Pantheon Zone face up.


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://rules.gatcg.com/game-mechanics/game-mechanics-playing-cards/playing-cards-bestowing-boons.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
