> For the complete documentation index, see [llms.txt](https://rules.gatcg.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://rules.gatcg.com/game-mechanics/game-mechanics-abilities/abilities-restriction-abilities.md).

# Abilities - Restriction Abilities

#### General Rules:

1. Restrictions grant additional abilities or functional rules text for a card or object based on whether a specified condition is met. These restrictions are typically represented as a restriction bubble or a bolded level threshold on the card. Examples of restriction bubbles include Class Bonus and Element Bonus, while a level restriction appears as a bolded level threshold.
2. Multiple conditions can restrict the same ability or card text. In this case, each restriction condition must be fulfilled for the ability or rules text to be active.
   1. If any of the restrictions preceding an ability on a card are not met, the associated effect rules text is ignored in all zones.
   2. If any intrinsic properties would be granted to a card based on the restriction conditions, none of those properties would be granted if the conditions are not met.
3. If a restriction or combination of restrictions is not met, any associated abilities or rules text are ignored in all zones. Restrictions do not follow their associated abilities to the Effects Stack after an ability has been put onto the Effects Stack.

**Types of Restrictions**

Restriction abilities fall under two categories: static and inline restrictions.

1. Static restrictions appear as black bubbles with white text detailing the restriction ability. These restrictions will statically lock any modes or abilities listed after it for as long as the condition is not met.
   1. When activating cards and abilities, the modes and targets of the activated card or ability enter the Effects Stack depending on the restriction ability's condition during activation. Changes in available targets or mode selections do not affect that spell or ability, regardless of whether the restriction ability's state changes.
   2. Restriction abilities that precede effects requiring a target or mode selection do not fizzle when their condition is no longer met, if they were previously unlocked.
2. Inline restrictions appear as **bolded** black text next to effects on a card or ability. These restrictions typically do not depend on activation timing, necessary (non-optional) target selections, or mode selections. These restriction abilities function during the resolution of the card or ability rather than during activation.

#### List of restriction abilities

#### Level Restrictions

1. A card or ability might specify that an effect can only happen if a champion's level meets the restriction.
   1. This considers any positive or negative level modifications for calculating the level for the requirement and not just the level printed on the champion card in play.

{% hint style="info" %}
For example, a restriction of 2+ requires the champion’s LV to be 2 or higher.
{% endhint %}

#### Class Restrictions

1. A card or ability might specify that an effect can only happen if one or more of a champion's classes match one or more classes on the card that is the ability's source.

#### Damage Restrictions

1. A card or ability might specify that an effect can only happen if that player's champion has a minimum number of damage counters on it.

#### Memory Restrictions

1. A card or ability might specify that an effect can only happen if the required number of cards is in that player's memory.

#### Element Restrictions

1. A card or ability might specify that an effect can only happen if the element of the ability's source matches at least one of the elements of the ability's controller's champion.

#### Champion Restrictions

1. A card or ability might specify that an effect can only happen if the champion's name (excluding title or other naming embellishments) matches the name specified by the champion restriction ability.

#### Sheen X+ Restrictions

1. A card or ability might specify that an effect can only happen if at least X sheen counters are on that player's Fractured Memories [Mastery](/game-mechanics/game-mechanics-mastery.md).

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