# Turn Order - Materialize Phase

#### General Rules:

1. The materialize phase is skipped on each player’s first turn during a game.
2. State-based effects are checked: If any effects cause a change in the game state, the turn player gains Opportunity after each ability pending resolution is placed onto the Effects Stack. The phase will continue to the next step after the Effects Stack is empty.
3. Turn-based Action: The turn player may choose to materialize a card from their material deck as a turn-based action. Players may only materialize a regalia or champion card from their material deck during this phase. If a player opts to materialize in this way, it counts as a materialization where Opportunity is generated, and players may respond to the materialization. After this round of Opportunity has passed, no additional window to take actions will be generated apart from those from abilities pending resolution.
4. State-based effects are checked. If any effects cause a change in the game state, the turn player gains Opportunity after each ability pending resolution is placed onto the Effects Stack. The phase will continue to the next step after the Effects Stack is empty. After the Effects Stack is empty and all players have passed Opportunity in succession,
   1. If no change in the game state was noted, the turn player will not gain Opportunity. (This can happen if the turn player did not materialize a card, for example.)
5. The game moves to the Recollection phase.

{% hint style="warning" %}
Players are not naturally given Opportunity at both step 2 and step 4 in the Materialize Phase. Opportunity will only be generated if, during the state-based checks, there is a change in the game state. If no change occurs, no Opportunity is generated, and the game will proceed to the Recollection phase.
{% endhint %}


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