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  • Changelog
  • Table of Contents
  • General Rules
  • Game Mechanics
  • Glossary
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Table of Contents

  • General Rules

    • Objectives

    • Players

    • Starting the Game

    • Ending the Game

    • Format Conventions

    • Parts of a Card

      • Name

      • Cost

      • Typeline

      • Element

      • Stats

      • Text Box

      • Border Information

    • Card Types

      • Champion

      • Ally

      • Action

      • Attack

      • Item

      • Weapon

      • Domain

      • Phantasia

      • Supertypes

      • Functional Subtypes

    • Card Characteristics

      • Double-faced Cards

  • Game Mechanics

    • Game Zones

      • Public vs Private Information

      • Main Deck

      • Material Deck

      • Field

      • Memory

      • Graveyard

      • Banishment

      • Hand

      • Effects Stack

      • Intent

      • Object-Specific Zones

    • Turn Order

      • Wake Up Phase

      • Materialize Phase

      • Recollection Phase

      • Draw Phase

      • Main Phase

      • End Phase

      • Combat Phase

        • Attacking and the Combat Phase

        • Attack Declarations

        • Retaliation Step

        • Damage Step

      • Ending Phases

      • Skipping Phases

    • Playing Cards

      • Card Activation

      • Card Materialization

      • Costs and Memory

      • Resolution

    • Abilities

      • Activated Abilities

      • Triggered Abilities

      • Static Abilities

      • Restriction Abilities

      • Ability Tracking

    • Types of Effects

      • Game Effects

      • Replacement Effects

      • Continuous Effects

    • Objects and Targeting

    • Timing

    • Damage

    • Damage Prevention

    • Drawing Cards

    • Counters

    • Mastery

    • Special Elements

    • Properties and States

    • Card and Object Information

    • Copy

    • Tokens

    • Miscellaneous Topics

      • Trackable Information

      • Permission

      • Concession

      • Randomization

      • Rounding

      • Searching and Finding

      • Special Game Actions and Turn-based Actions

      • State-based Effects

      • Player Action Legality

      • Naming

      • Effects

      • Simultaneous Selections

      • Default Case

  • Glossary

    • Keywords and Abilities

    • Game Terms

    • Type List

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Last updated 3 months ago

Other Resources

  • Tournament Rules & Guidelines
  • Infractions Policy Guide
  • Judge Handbook

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