General Rules
Objectives
Players
Starting the Game
Ending the Game
Format Conventions
Parts of a Card
Name
Cost
Typeline
Element
Speed
Power and Life
Durability
Text Box
Border Information
Card Types
Champion
Ally
Action
Attack
Item
Weapon
Domain
Phantasia
Supertypes
Functional Subtypes
Card Characteristics
Game Mechanics
Game Zones
Public vs Private Information
Main Deck
Material Deck
Field
Memory
Graveyard
Banishment
Hand
Effects Stack
Intent
Object-Specific Zones
Turn Order
Wake Up Phase
Materialize Phase
Recollection Phase
Draw Phase
Main Phase
End Phase
Combat Phase
Attacking and the Combat Phase
Attack Declarations
Retaliation Step
Damage Step
Ending Phases
Skipping Phases
Playing Cards
Card Activation
Card Materialization
Costs and Memory
Resolution
Abilities
Activated Abilities
Triggered Abilities
Static Abilities
Restriction Abilities
Ability Tracking
Types of Effects
Game Effects
Replacement Effects
Continuous Effects
Objects and Targeting
Timing
Damage
Drawing Cards
Counters
Miscellaneous Topics
Trackable Information
Permission
Concession
Randomization
Rounding
Searching and Finding
Special Game Actions and Turn-based Actions
State-based Effects
Player Action Legality
Naming
Effects
Copy
Card and Object Properties
Default Case
Glossary
Keywords and Abilities
Game Terms
Last updated 7 months ago
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