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  • Changelog
  • Table of Contents
  • General Rules
    • General Rules - Objectives
    • General Rules - Players
    • General Rules - Starting the Game
    • General Rules - Ending the Game
    • General Rules - Format Conventions
    • General Rules - Parts of a Card
      • Parts of a Card - Name
      • Parts of a Card - Cost
      • Parts of a Card - Typeline
      • Parts of a Card - Element
      • Parts of a Card - Speed
      • Parts of a Card - Power and Life
      • Parts of a Card - Durability
      • Parts of a Card - Text Box
      • Parts of a Card - Border Information
    • General Rules - Card Types
      • Card Types - Champion
      • Card Types - Ally
      • Card Types - Action
      • Card Types - Attack
      • Card Types - Item
      • Card Types - Weapon
      • Card Types - Domain
      • Card Types - Phantasia
      • Card Types - Supertypes
      • Card Types - Functional Subtypes
    • General Rules - Card Characteristics
      • Double-faced Cards
  • Game Mechanics
    • Game Mechanics - Game Zones
      • Game Zones - Public vs Private Information
      • Game Zones - Main Deck
      • Game Zones - Material Deck
      • Game Zones - Field
      • Game Zones - Memory
      • Game Zones - Graveyard
      • Game Zones - Banishment
      • Game Zones - Hand
      • Game Zones - Effects Stack
      • Game Zones - Intent
      • Game Zones - Object-Specific Zones
    • Game Mechanics - Turn Order
      • Turn Order - Wake Up Phase
      • Turn Order - Materialize Phase
      • Turn Order - Recollection Phase
      • Turn Order - Draw Phase
      • Turn Order - Main Phase
      • Turn Order - End Phase
      • Turn Order - Combat Phase
        • Combat Phase - Attacking and the Combat Phase
        • Combat Phase - Attack Declaration
        • Combat Phase - Retaliation Step
        • Combat Phase - Damage Step
        • Combat Phase - End of Combat Step
      • Turn Order - Ending Phases
      • Turn Order - Skipping Phases
    • Game Mechanics - Playing Cards
      • Playing Cards - Card Activation
      • Playing Cards - Card Materialization
      • Playing Cards - Costs and Memory
      • Playing Cards - Resolution
    • Game Mechanics - Abilities
      • Abilities - Activated Abilities
      • Abilities - Triggered Abilities
      • Abilities - Static Abilities
      • Abilities - Restriction Abilities
      • Abilities - Ability Tracking
    • Game Mechanics - Types of Effects
      • Types of Effects - Game Effects
      • Types of Effects - Replacement Effects
      • Types of Effects - Continuous Effects
    • Game Mechanics - Objects and Targeting
    • Game Mechanics - Timing and Permissions
    • Game Mechanics - Damage
    • Game Mechanics - Damage Prevention
    • Game Mechanics - Drawing Cards
    • Game Mechanics - Counters
    • Game Mechanics - Mastery
    • Game Mechanics - Miscellaneous Topics
      • Tracking Information
      • Permission
      • Concession
      • Randomization
      • Rounding
      • Searching and Finding
      • Special Game Actions and Turn-based Actions
      • State-based Checks and Effects
      • Player Action Legality
      • Naming
      • Effects
      • Copy
      • Properties and States
      • Card and Object Information
      • Tokens
      • Default Case
  • Glossary
    • Keywords and Abilities
    • Game Terms
    • Type List
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Table of Contents

  • General Rules

    • Objectives

    • Players

    • Starting the Game

    • Ending the Game

    • Format Conventions

    • Parts of a Card

      • Name

      • Cost

      • Typeline

      • Element

      • Speed

      • Power and Life

      • Durability

      • Text Box

      • Border Information

    • Card Types

      • Champion

      • Ally

      • Action

      • Attack

      • Item

      • Weapon

      • Domain

      • Phantasia

      • Supertypes

      • Functional Subtypes

    • Card Characteristics

      • Double-faced Cards

  • Game Mechanics

    • Game Zones

      • Public vs Private Information

      • Main Deck

      • Material Deck

      • Field

      • Memory

      • Graveyard

      • Banishment

      • Hand

      • Effects Stack

      • Intent

      • Object-Specific Zones

    • Turn Order

      • Wake Up Phase

      • Materialize Phase

      • Recollection Phase

      • Draw Phase

      • Main Phase

      • End Phase

      • Combat Phase

        • Attacking and the Combat Phase

        • Attack Declarations

        • Retaliation Step

        • Damage Step

      • Ending Phases

      • Skipping Phases

    • Playing Cards

      • Card Activation

      • Card Materialization

      • Costs and Memory

      • Resolution

    • Abilities

      • Activated Abilities

      • Triggered Abilities

      • Static Abilities

      • Restriction Abilities

      • Ability Tracking

    • Types of Effects

      • Game Effects

      • Replacement Effects

      • Continuous Effects

    • Objects and Targeting

    • Timing

    • Damage

    • Drawing Cards

    • Counters

    • Miscellaneous Topics

      • Trackable Information

      • Permission

      • Concession

      • Randomization

      • Rounding

      • Searching and Finding

      • Special Game Actions and Turn-based Actions

      • State-based Effects

      • Player Action Legality

      • Naming

      • Effects

      • Copy

      • Card and Object Properties

      • Default Case

  • Glossary

    • Keywords and Abilities

    • Game Terms

    • Type List

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Last updated 3 months ago

Other Resources

  • Tournament Rules & Guidelines
  • Infractions Policy Guide
  • Judge Handbook

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