# Table of Contents

* [General Rules](/general-rules.md)
  * [Objectives](/general-rules/general-rules-objectives.md)
  * [Players](/general-rules/general-rules-players.md)
  * [Starting the Game](/general-rules/general-rules-starting-the-game.md)
  * [Ending the Game](/general-rules/general-rules-ending-the-game.md)
  * [Format Conventions](/general-rules/general-rules-format-conventions.md)
  * [Parts of a Card](/general-rules/general-rules-parts-of-a-card.md)
    * [Name](/general-rules/general-rules-parts-of-a-card/parts-of-a-card-name.md)
    * [Cost](/general-rules/general-rules-parts-of-a-card/parts-of-a-card-cost.md)
    * [Typeline](/general-rules/general-rules-parts-of-a-card/parts-of-a-card-typeline.md)
    * [Element](/general-rules/general-rules-parts-of-a-card/parts-of-a-card-element.md)
    * [Stats](/general-rules/general-rules-parts-of-a-card/parts-of-a-card-stats.md)
    * [Text Box](/general-rules/general-rules-parts-of-a-card/parts-of-a-card-text-box.md)
    * [Border Information](/general-rules/general-rules-parts-of-a-card/parts-of-a-card-border-information.md)
  * [Card Types](/general-rules/general-rules-card-types.md)
    * [Champion](/general-rules/general-rules-card-types/card-types-champion.md)
    * [Ally](/general-rules/general-rules-card-types/card-types-ally.md)
    * [Action](/general-rules/general-rules-card-types/card-types-action.md)
    * [Attack](/general-rules/general-rules-card-types/card-types-attack.md)
    * [Boons](/general-rules/general-rules-card-types/card-types-boons.md)
    * [Item](/general-rules/general-rules-card-types/card-types-item.md)
    * [Weapon](/general-rules/general-rules-card-types/card-types-weapon.md)
    * [Domain](/general-rules/general-rules-card-types/card-types-domain.md)
    * [Phantasia](/general-rules/general-rules-card-types/card-types-phantasia.md)
    * [Supertypes](/general-rules/general-rules-card-types/card-types-supertypes.md)
    * [Functional Subtypes](/general-rules/general-rules-card-types/card-types-functional-subtypes.md)
  * [Card Characteristics](/general-rules/general-rules-card-characteristics.md)
    * [Double-faced Cards](/general-rules/general-rules-card-characteristics/double-faced-cards.md)
* [Game Mechanics](/game-mechanics.md)
  * [Game Zones](/game-mechanics/game-mechanics-game-zones.md)
    * [Public vs Private Information](/game-mechanics/game-mechanics-game-zones/game-zones-public-vs-private-information.md)
    * [Main Deck](/game-mechanics/game-mechanics-game-zones/game-zones-main-deck.md)
    * [Material Deck](/game-mechanics/game-mechanics-game-zones/game-zones-material-deck.md)
    * [Field](/game-mechanics/game-mechanics-game-zones/game-zones-field.md)
    * [Memory](/game-mechanics/game-mechanics-game-zones/game-zones-memory.md)
    * [Graveyard](/game-mechanics/game-mechanics-game-zones/game-zones-graveyard.md)
    * [Banishment](/game-mechanics/game-mechanics-game-zones/game-zones-banishment.md)
    * [Hand](/game-mechanics/game-mechanics-game-zones/game-zones-hand.md)
    * [Effects Stack](/game-mechanics/game-mechanics-game-zones/game-zones-effects-stack.md)
    * [Intent](/game-mechanics/game-mechanics-game-zones/game-zones-intent.md)
    * [Pantheon](/game-mechanics/game-mechanics-game-zones/game-zones-pantheon.md)
    * [Object-Specific Zones](/game-mechanics/game-mechanics-game-zones/game-zones-object-specific-zones.md)
  * [Turn Order](/game-mechanics/game-mechanics-turn-order.md)
    * [Wake Up Phase](/game-mechanics/game-mechanics-turn-order/turn-order-wake-up-phase.md)
    * [Materialize Phase](/game-mechanics/game-mechanics-turn-order/turn-order-materialize-phase.md)
    * [Recollection Phase](/game-mechanics/game-mechanics-turn-order/turn-order-recollection-phase.md)
    * [Draw Phase](/game-mechanics/game-mechanics-turn-order/turn-order-draw-phase.md)
    * [Main Phase](/game-mechanics/game-mechanics-turn-order/turn-order-main-phase.md)
    * [End Phase](/game-mechanics/game-mechanics-turn-order/turn-order-end-phase.md)
    * [Combat Phase](/game-mechanics/game-mechanics-turn-order/turn-order-combat-phase.md)
      * [Attacking and the Combat Phase](/game-mechanics/game-mechanics-turn-order/turn-order-combat-phase/combat-phase-attacking-and-the-combat-phase.md)
      * [Attack Declarations](/game-mechanics/game-mechanics-turn-order/turn-order-combat-phase/combat-phase-attack-declaration.md)
      * [Retaliation Step](/game-mechanics/game-mechanics-turn-order/turn-order-combat-phase/combat-phase-retaliation-step.md)
      * [Damage Step](/game-mechanics/game-mechanics-turn-order/turn-order-combat-phase/combat-phase-damage-step.md)
    * [Ending Phases](/game-mechanics/game-mechanics-turn-order/turn-order-ending-phases.md)
    * [Skipping Phases](/game-mechanics/game-mechanics-turn-order/turn-order-skipping-phases.md)
  * [Playing Cards](/game-mechanics/game-mechanics-playing-cards.md)
    * [Card Activation](/game-mechanics/game-mechanics-playing-cards/playing-cards-card-activation.md)
    * [Card Materialization](/game-mechanics/game-mechanics-playing-cards/playing-cards-card-materialization.md)
    * [Costs and Memory](/game-mechanics/game-mechanics-playing-cards/playing-cards-costs-and-memory.md)
    * [Resolution](/game-mechanics/game-mechanics-playing-cards/playing-cards-resolution.md)
  * [Abilities](/game-mechanics/game-mechanics-abilities.md)
    * [Activated Abilities](/game-mechanics/game-mechanics-abilities/abilities-activated-abilities.md)
    * [Triggered Abilities](/game-mechanics/game-mechanics-abilities/abilities-triggered-abilities.md)
    * [Static Abilities](/game-mechanics/game-mechanics-abilities/abilities-static-abilities.md)
    * [Restriction Abilities](/game-mechanics/game-mechanics-abilities/abilities-restriction-abilities.md)
    * [Ability Tracking](/game-mechanics/game-mechanics-abilities/abilities-ability-tracking.md)
    * [Resolving Triggered and Activated Abilities](/game-mechanics/game-mechanics-abilities/abilities-resolving-triggered-and-activated-abilities.md)
  * [Types of Effects](/game-mechanics/game-mechanics-types-of-effects.md)
    * [Game Effects](/game-mechanics/game-mechanics-types-of-effects/types-of-effects-game-effects.md)
    * [Replacement Effects](/game-mechanics/game-mechanics-types-of-effects/types-of-effects-replacement-effects.md)
    * [Continuous Effects](/game-mechanics/game-mechanics-types-of-effects/types-of-effects-continuous-effects.md)
  * [Objects and Targeting](/game-mechanics/game-mechanics-objects-and-targeting.md)
  * [Timing](/game-mechanics/game-mechanics-timing-and-permissions.md)
  * [Damage](/game-mechanics/game-mechanics-damage.md)
  * [Damage Prevention](/game-mechanics/game-mechanics-damage-prevention.md)
  * [Drawing Cards](/game-mechanics/game-mechanics-drawing-cards.md)
  * [Counters](/game-mechanics/game-mechanics-counters.md)
  * [Mastery](/game-mechanics/game-mechanics-mastery.md)
  * [Statuses](/game-mechanics/game-mechanics-statuses.md)
  * [Special Elements](/game-mechanics/game-mechanics-special-elements.md)
  * [Properties and States](/game-mechanics/game-mechanics-properties-and-states.md)
  * [Card and Object Information](/game-mechanics/game-mechanics-card-and-object-information.md)
  * [Copy](/game-mechanics/game-mechanics-copy.md)
  * [Tokens](/game-mechanics/game-mechanics-tokens.md)
  * [Miscellaneous Topics](/game-mechanics/game-mechanics-miscellaneous-topics.md)
    * [Trackable Information](/game-mechanics/game-mechanics-miscellaneous-topics/tracking-information.md)
    * [Permission](/game-mechanics/game-mechanics-miscellaneous-topics/permission.md)
    * [Concession](/game-mechanics/game-mechanics-miscellaneous-topics/concession.md)
    * [Randomization](/game-mechanics/game-mechanics-miscellaneous-topics/randomization.md)
    * [Rounding](/game-mechanics/game-mechanics-miscellaneous-topics/rounding.md)
    * [Searching and Finding](/game-mechanics/game-mechanics-miscellaneous-topics/searching-and-finding.md)
    * [Ordering and Tracking](/game-mechanics/game-mechanics-miscellaneous-topics/ordering-and-tracking.md)
    * [Special Game Actions and Turn-based Actions](/game-mechanics/game-mechanics-miscellaneous-topics/special-game-actions-and-turn-based-actions.md)
    * [State-based Effects](/game-mechanics/game-mechanics-miscellaneous-topics/state-based-checks-and-effects.md)
    * [Player Action Legality](/game-mechanics/game-mechanics-miscellaneous-topics/player-action-legality.md)
    * [Naming](/game-mechanics/game-mechanics-miscellaneous-topics/naming.md)
    * [Effects](/game-mechanics/game-mechanics-miscellaneous-topics/effects.md)
    * [Simultaneous Selections](/game-mechanics/game-mechanics-miscellaneous-topics/simultaneous-selections.md)
    * [Dice Results / D Effects](/game-mechanics/game-mechanics-miscellaneous-topics/die-results-d-effects.md)
    * [Default Case](/game-mechanics/game-mechanics-miscellaneous-topics/default-case.md)
* [Glossary](/glossary.md)
  * [Keywords and Abilities](/glossary/keywords-and-abilities.md)
  * [Game Terms](/glossary/game-terms.md)
  * [Type List](/glossary/type-list.md)


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