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  • Changelog
  • Table of Contents
  • General Rules
    • General Rules - Objectives
    • General Rules - Players
    • General Rules - Starting the Game
    • General Rules - Ending the Game
    • General Rules - Format Conventions
    • General Rules - Parts of a Card
      • Parts of a Card - Name
      • Parts of a Card - Cost
      • Parts of a Card - Typeline
      • Parts of a Card - Element
      • Parts of a Card - Speed
      • Parts of a Card - Power and Life
      • Parts of a Card - Durability
      • Parts of a Card - Text Box
      • Parts of a Card - Border Information
    • General Rules - Card Types
      • Card Types - Champion
      • Card Types - Ally
      • Card Types - Action
      • Card Types - Attack
      • Card Types - Item
      • Card Types - Weapon
      • Card Types - Domain
      • Card Types - Phantasia
      • Card Types - Supertypes
      • Card Types - Functional Subtypes
    • General Rules - Card Characteristics
      • Double-faced Cards
  • Game Mechanics
    • Game Mechanics - Game Zones
      • Game Zones - Public vs Private Information
      • Game Zones - Main Deck
      • Game Zones - Material Deck
      • Game Zones - Field
      • Game Zones - Memory
      • Game Zones - Graveyard
      • Game Zones - Banishment
      • Game Zones - Hand
      • Game Zones - Effects Stack
      • Game Zones - Intent
      • Game Zones - Object-Specific Zones
    • Game Mechanics - Turn Order
      • Turn Order - Wake Up Phase
      • Turn Order - Materialize Phase
      • Turn Order - Recollection Phase
      • Turn Order - Draw Phase
      • Turn Order - Main Phase
      • Turn Order - End Phase
      • Turn Order - Combat Phase
        • Combat Phase - Attacking and the Combat Phase
        • Combat Phase - Attack Declaration
        • Combat Phase - Retaliation Step
        • Combat Phase - Damage Step
        • Combat Phase - End of Combat Step
      • Turn Order - Ending Phases
      • Turn Order - Skipping Phases
    • Game Mechanics - Playing Cards
      • Playing Cards - Card Activation
      • Playing Cards - Card Materialization
      • Playing Cards - Costs and Memory
      • Playing Cards - Resolution
    • Game Mechanics - Abilities
      • Abilities - Activated Abilities
      • Abilities - Triggered Abilities
      • Abilities - Static Abilities
      • Abilities - Restriction Abilities
      • Abilities - Ability Tracking
    • Game Mechanics - Types of Effects
      • Types of Effects - Game Effects
      • Types of Effects - Replacement Effects
      • Types of Effects - Continuous Effects
    • Game Mechanics - Objects and Targeting
    • Game Mechanics - Timing and Permissions
    • Game Mechanics - Damage
    • Game Mechanics - Damage Prevention
    • Game Mechanics - Drawing Cards
    • Game Mechanics - Counters
    • Game Mechanics - Mastery
    • Game Mechanics - Miscellaneous Topics
      • Tracking Information
      • Permission
      • Concession
      • Randomization
      • Rounding
      • Searching and Finding
      • Special Game Actions and Turn-based Actions
      • State-based Checks and Effects
      • Player Action Legality
      • Naming
      • Effects
      • Copy
      • Properties and States
      • Card and Object Information
      • Default Case
  • Glossary
    • Keywords and Abilities
    • Game Terms
    • Type List
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  1. General Rules

General Rules - Format Conventions

PreviousGeneral Rules - Ending the GameNextGeneral Rules - Parts of a Card

Last updated 2 months ago

Each standard constructed game of Grand Archive is played between two players, each with their own main deck and material decks.

  1. Main decks can have a minimum of 60 cards and a maximum of four copies of a card with the same name.

  2. Material decks can have a maximum of 12 cards and a maximum of one copy of a card with the same name.

  3. Material decks must contain a Level 0 champion at minimum.

  4. Sideboards contain a maximum of 15 cards. Sideboards use a 15 point system where cards in the are worth 1 point and / cards are worth 3 points. Sideboards can consist of any combination of Main Deck cards and Regalia/Champion cards that does not exceed 15 points or 15 cards for the Sideboard.

Each standard draft game of Grand Archive is played between two players, each with their own main deck and material decks.

  1. Main decks can have a minimum 30-count main deck. Maxmimum limits on copies of cards are draft format-specific.

  2. Material decks are limited to a deck size of 10 and must contain at least one Level 0 champion.

  3. Your sideboard consists of all cards in your pool.

Card names, costs, and their elements must exactly match a corresponding card in the Grand Archive Index to be considered legal for deck building.

  1. In non-sanctioned matches, a card whose information (such as name, cost, element, etc.) is modified to that of another card may be treated as if it is the card the modified card would represent (if such a card exists within the Index).

  2. The effects of a given card will behave based on the listed rules and effects of the corresponding card in the Index, regardless of the text box of the card or any modifications therein.

Tournament structures including match structures, sideboarding rules, round time limits, etc. are not covered in the GA comprehensive rules and are discussed in a separate document.

Main Deck
Regalia
Champion