Types of Effects - Replacement Effects
Last updated
Last updated
Replacement effects are effects that will cause a specified effect or outcome to occur instead of another or that override the default effects or outcomes as described in the game rules.
Replacement effects are applied in the order desired by the controlling player whose objects, zones, cards, etc, those replacement effects pertain to. Replacement effects do not function like the Effects Stack which has a first-in-last-out structure. The replacement effect order is determined sequentially in a step-wise fashion.
When replacement effects are being applied, if multiple effects are replacing or modifying a single type of outcome (such as damage a unit would receive), the replacement effects of a given nature will be applied sequentially and determined discretely until there are no further replacement effects to consider. After a replacement effect is applied, only any remaining effects that can apply will be pending replacement.
Replacement effects typically use phrasing such as “When/Whenever/If [X event] would occur, [do Y]” and commonly use the word “instead.”
Damage prevention is a common type of replacement effect that will also use the word “prevent.” Effects using this word are almost always replacement effects.
Replacement effects may still be generated as a result of a triggered ability. Vice versa, triggered abilities may become triggered as a result of an alternative outcome from the result of a prior replacement effect.
Replacement effects can also be continuous effects.
are often a type of replacement effect.
Some cards allow a player to replace a method of playing a card with another effect, such as Preserve which replaces a materialization by returning the Preserved card from the material deck to the hand. Situations in which a card (face-up or face-down) can be legally played in the manner being replaced do not require revealing that card. However, certain situations may result in attempting to replace a playing method that is not publicly known, typically caused by cards being set face-down in a zone with private or hidden characteristics. In those cases, the player replacing the play method with an effect must reveal the intended card and its intended play method before it can be replaced.