> For the complete documentation index, see [llms.txt](https://rules.gatcg.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://rules.gatcg.com/game-mechanics/game-mechanics-abilities/abilities-static-abilities.md).

# Abilities - Static Abilities

#### General Rules:

1. Static abilities do not use the Effects Stack and instead are always passively and persistently enabled, affecting the game state continuously.&#x20;
2. An ability is static if it does not have a point at which it ends or would be specified to end.
3. Static abilities generally create [continuous effects](/game-mechanics/game-mechanics-types-of-effects/types-of-effects-continuous-effects.md).
4. Cost-modifying static abilities will not change the cost of the card as printed in any zone; they will only modify the payment for that cost.

{% hint style="info" %}
E.g., a card with a reserve cost of 7 and Efficiency with the champion’s level equal to 3 will require that the player pay 4 reserve for activating the card, however, if a card were to negate the activation of cards with reserve cost of 6 or higher, the card would still be negated.
{% endhint %}

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