Playing Cards - Card Materialization
In materializing a card, a player takes the card from the zone it currently is in, puts it onto the Effects Stack, and pays its associated materialization costs. Materializing a card has the following steps in order: Announcing the Materialization, Checking Elements, Declaring Costs, Selecting Modes, Declaring Targets, Checking Legality, Calculating Memory Costs, Paying Costs, and Materialization.
A player may only materialize a card once per materialize phase or if an effect gives a player permission to materialize a card.
Materializing a card follows the same initial steps as listed in Card Activation Steps 1 through 6, with the exception that the card is announced for materialization rather than activation.
Calculating Memory Cost: Next, the player calculates the memory cost of the card with the following steps:
First, the starting memory cost of the card is determined.
Second, effects that set a memory cost are applied.
Third, effects that add or subtract to or from the memory cost are applied simultaneously.
Fourth, effects that remove memory costs are applied. This would cause reserve cost to become 0. Effects can’t cause the memory cost to be less than 0.
Paying Costs: Next, the player pays the memory cost and any additional or alternative costs of the card. If the costs cannot be paid, then the materialization is illegal and the game state is reversed before materialization was initiated.
Costs may be paid through replacement effects.
Materialization: Then, the card is considered materialized, and the player who materialized the card gains opportunity.
Cards that enter the Effects Stack as a result of that card having been materialized will cause that card to be considered a materialization while it is in the Effects Stack.
Cards without Memory Costs cannot be materialized.
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