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General Rules - Ending the Game

General Rules:

  1. A game of Grand Archive ends when a player wins or when the game ends in a draw.

  2. Conditions that determine the outcomes in rule 1 above happen after state-based checks occur, before any player in a match would receive Opportunity . (For simplicity, this is omitted from other mentions in the context of regular mechanics and implied synonymously with the process of resolving state-based checks that check when conditions to cause game events to transpire are met.

  3. A player losing the game, winning the game, or players drawing a game is not a game event that may be responded to by any player action (such as playing cards or activating abilities); the game is over and the steps to start the next game will begin.

  4. A player wins the game if any of the following become true:

  • All opponents’ champions die

  • All opponents do not control a champion when a player receives Opportunity and those players previously controlled a champion

  • All of the player’s opponents have lost the game

  • An effect states that the player has won the game

  1. A player loses the game if any of the following become true:

  • Their champions die

  • The player does not control a champion when a player receives Opportunity and previously controlled a champion

  • That player attempts to draw a card from an empty deck

  • An effect states that the player has lost the game

  • They concede

  • They would win and lose simultaneously

  1. A game ends in a draw if either of the following is true:

  • An effect states the game is a draw

  • All remaining players lose or win the game simultaneously

  1. When a player loses a game, all cards and objects owned by that player are removed from the game and returned to that player. All face-down cards with specified properties or characteristics (i.e., those beyond simply being a card) are revealed; those cards are turned face-up and shown to all players before that player may add those cards to their original decks for shuffling. (See here for information on properties)

  2. In a multiplayer game, if that player controlled another player’s object(s) and that object(s) did not have a previous controller, that object will immediately cease to exist in the current match. Otherwise, the object will return under the control of its previous controller. Any effects that are pending resolution that, after state-based checks, have a legal target will continue to resolve. If the losing player is the active player, after all pending effects have resolved, the game will immediately proceed to the End Phase of that turn before the turn becomes the next player's turn.

  3. An object ceasing to exist as a result of a player losing the game will not be considered to have died, be destroyed, be banished, or have any other change of game state applied to it other than the object having left the field of play.

E.g., if that object has an “On Leave” ability or would trigger an ability of another object observing that object to leave play, only those abilities will trigger.

  1. After a game ends, all cards and objects owned are then returned to their respective owners.

  2. If playing a game within a match structure (such as a best-of-three in a tournament setting), main deck and material deck cards are reshuffled in their respective decks, and any tokens and generated cards are set aside.

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